With targets and marked ranges, the firing range helps calibrate firearms and hone a team member’s accuracy.
Benefit: A team member who spends their downtime in the firing range adds its bonus to their ranged weapon attack rolls.
+1 Rec Hall
With a full movie projector, stage, and even a karaoke machine, the Rec Hall is a great place for soldiers to blow off steam when they can’t leave base.
Benefit: A team member who spends downtime in the rec hall chooses a Charisma skill. They gain a bonus equal to its facility bonus on that skill.
+1 Research Facility
This facility is dedicated to the research of Tretonin.
Benefit: A team member who spends their downtime helping perform a Season R&D project to develop Tretonin gains its bonus to their Science skill checks.
At the start of each future episode roll a Science skill check with this bonus in front of the GM.
GMs, record this check and report it in the NOTES of the After Action Report.
Climate Protection Clothing
Heavy clothing that provides protection from the cold, high winds, and even radiation when combined with a filtration mask.
Benefit: This clothing can be worn with armor and provides advantage on saves against cold. When combined with a Filtration/Radiation mask it also provides advantages on saves against radiation effects.
This face mask with attached air tank can sustain a wearer for up to an hour underwater or in another environment in which breathing is impossible or harmful.
Benefit: A military scuba system is capable of operating for an hour per tech level (2 hours for most Tau’ri devices). A scuba system can be refilled with air during a long rest by characters proficient in either Scuba or Engineering.