When A’tir went through the Prim’tah, he knew he and his symbiote were destined for greatness. For a decade, he served as guard to his master, never thinking to question his God. He served faithfully and diligently.
Eventually, A’tir started to hear whispers of a Jaffa who was shol’vah and betrayed his Master. A’tir listened. Perhaps his Master wasn’t without flaw. The shadows of questions formed as triflings piled up and as the cracks in his God’s mask began to show.
With swift certainty, these unspoken questions came to the attention of his Master. As punishment A’tir’s clan would be slain. But word of the massacre reached the Tau’ri and several teams evacuated his people under a hail of Ma’tok blasts. When the smoke cleared A’tir’s unit had been defeated, and he knew his life was forfeit. His God would never believe he had fought with all his might. His god would be right.
He fled to the Tau’ri at the Stargate and swore a life debt to General Loyer and to serve a new master, The Phoenix Site.
With targets and marked ranges, the firing range helps calibrate firearms and hone a team member’s accuracy.
Benefit: A team member who spends their downtime in the firing range adds its bonus to their ranged weapon attack rolls.
+1 Rec Hall
With a full movie projector, stage, and even a karaoke machine, the Rec Hall is a great place for soldiers to blow off steam when they can’t leave base.
Benefit: A team member who spends downtime in the rec hall chooses a Charisma skill. They gain a bonus equal to its facility bonus on that skill.
+1 Research Facility
This facility is dedicated to the research of Tretonin.
Benefit: A team member who spends their downtime helping perform a Season R&D project to develop Tretonin gains its bonus to their Science skill checks.
At the start of each future episode roll a Science skill check with this bonus in front of the GM.
GMs, record this check and report it in the NOTES of the After Action Report.
Climate Protection Clothing
Heavy clothing that provides protection from the cold, high winds, and even radiation when combined with a filtration mask.
Benefit: This clothing can be worn with armor and provides advantage on saves against cold. When combined with a Filtration/Radiation mask it also provides advantages on saves against radiation effects.
This face mask with attached air tank can sustain a wearer for up to an hour underwater or in another environment in which breathing is impossible or harmful.
Benefit: A military scuba system is capable of operating for an hour per tech level (2 hours for most Tau’ri devices). A scuba system can be refilled with air during a long rest by characters proficient in either Scuba or Engineering.