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Mendici

By Fiddy
  • Created

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Aturan (Pacifist): +8HP. +2 Con. Invisibility.

Background: [Swamp]: Wis +1. Use Wis instead of Dex for Stealth. [Sentry]: Perception Proficiency. Ignore 1st night without rest.

Medic: d8 Hit Die. +2 Determination Points. Armor: Light. Weapons: Common Weapons, Sidearms, Shotguns. Tools: Med Kit and Outbreak Kit, Saves: Dex and Wis. Skills: Athletics, Insight, Medicine, Science.
Equipment: Add a Med Kit to your base kit.

First  Aid: When you use a Med Kit to heal, add Proficiency to healed amount. Heal as an Action rather than a Short Rest. Cannot heal same target again until Short Rest.

1st Procedure: Urgent Care: use Tension Dice for medkit healing

Triage:

Unnoticed Field Medic:

Man Down: 

2nd Procedure: Controller Stimulants: use MedKit to heal 1d4 levels exhaustion

Heal Thyself: use MedKit on self as bonus action

Stats. Base [8,8,15,15,15,8] Modified: [8,8,17,15,18,8]

Proficiency: 2
HP: 8(class)+8(race)+3(Con)+[5+3]×3(Levels) = 43
DP: 2(proficiency)+2(class) = 4

AC: 15

Speed: 6m
Initiative: +4 (Wis)

Moxie: +2 (Int)

Saves:

  • Str:-1(Str)
  • Dex:-1(Dex)+2(Prof) = +1
  • Con:+3(Con)
  • Int: +2(Int)
  • Wis: +4(Wis)+2(Prof) = +6
  • Cha: -1(Cha)

Skills:

  • Athletics: -1(Str)+2(Prof)=+1
  • Acrobatics: -1(Dex)
  • Pilot: -1(Dex)
  • Sleight of Hand: -1(Dex)
  • Stealth: +4(Wis)+2(Prof) = +6
  • Engineering: +2(Int)
  • Investigation: +2(Int)
  • Nature: +2(Int)
  • Science: +2(Int)+2(Prof) = +4
  • Animal Handling: +4(Wis)
  • Culture: +4(Wis)
  • Insight: +4(Wis)+2(Prof) = +6
  • Medicine: +4(Wis)+2(Prof) = +6
  • Perception: +4(Wis)+2(Prof) = +6
  • Survival: +4(Wis)+2(Prof) = +6
  • Deception: -1(Cha)
  • Intimidation: -1(Cha)
  • Performance: -1(Cha)
  • Persuasion: -1(Cha)

Items

  1. +1 Armory

  2. +1 Ash Archive

  3. +1 Firing Range

  4. +1 Gym

  5. +1 Motorpool

  6. +1 Rec Hall

  7. +1 Research Facility

  8. +2 to CON saves to avoid exhaustion from hot environments

  9. Asgard Defensive Drone Unlock

  10. Atlantean Advantage

  11. Claymore Mine

  12. Climate Protection Clothing

  13. Ecology: Tool Proficiency Unlock

  14. Generator, Naquadah

  15. Gratitude of the Asgard

  16. Healing Device

  17. Heroes of Season 1 Unlock

  18. Hover FRED

  19. Minos Race Unlock

  20. Pan Flute

  21. Phoenix's Blessing Unlock

  22. Ring Transporter Device

  23. SCUBA

  24. Transphase Eradication Rod

  25. Zat'nik'tel


Episode Runs

    • Episode Number: 1.13
    • Tier: 1
    • Success
    • Episode Number: 1.12
    • Tier: 1
    • Success
    • Episode Number: 1.11
    • Tier: 1
    • Success
    • Episode Number: 1.09
    • Tier: 1
    • Success
    • Episode Number: 1.08
    • Tier: 1
    • Success
    • Episode Number: 1.10
    • Tier: 1
    • Success
    • Episode Number: 1.07
    • Tier: 1
    • Success
    • Episode Number: 0.02
    • Tier: 1
    • Success
    • Episode Number: 1.04
    • Tier: 1
    • Success
    • Episode Number: 0.01
    • Tier: 1
    • Success
    • Episode Number: 0.03
    • Tier: 1
    • Success
    • Episode Number: 1.03
    • Tier: 1
    • Success
  1. Side Mission - Run : Run

    • Episode Number: 0.04
    • Tier: 1
    • Success
    • Episode Number: 0.05
    • Tier: 1
    • Success
    • Episode Number: 1.02
    • Tier: 1-4
    • Success
    • Episode Number: 1.01
    • Tier: 1-4
    • Success
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