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questionable durations & some rough edges


tetrasodium

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  • pg131 Biological venom: "Venomous creatures include snakes, scorpions, frogs, and of course strange alien beasts. Most can be classified as a neurotoxin, but regardless of the poison type they all deal poison damage.
    Upon exposure the character must succeed at a DC 13 constitution save or suffer 1d8 poison damage. Every hour afterwards the afflicted character must pass another save or suffer an additional 1d8 poison damage. The poison is cured after 8 hours or when the afflicted passes a save.
    " It's good that it has some teeth in a way that makes it actually be a little scary, but it should take more than 8 hours of running for your life evading a kull warrior kill team for 8 hours to be rid of things like this.  If this was changed from 8 hours to "end of long rest where modern or better treatment can be given" or similar it shifts the problem from yet another survival  but with the slow & gradual accumulation of slightly  more than a couple staff weapon blasts worth of damage to a snag that needs to be managed while trying to fin/hide/disguise a shelter from those same kull so alice can treat bob because nobody knows how long the poison from that p4x-37542342 critter lasts for.
  • pg121 Forced march: "travel for 8 hours in the day. They can push on beyond that limit, at the risk of exhaustion. For each additional hour of travel beyond 8 hours, the characters cover the distance shown in the Hour column for their pace, and each character must make a Constitution saving throw at the end of the hour. The DC is 10 + 1 for each hour past 8 hours. On a failed saving throw, a character suffers one level of exhaustion (see page @@). " This should include a footnote that high gravity worlds & poor atmospheric compositions like low o2/low pressure/etc can reduce that 8 hour time frame.
  • pg104 foraging:"When in a [SUITABLE] natural environment you can feed a number of people up to your proficiency modifier with a single Hard (DC 20) survival check and 1d4 hours of work."  I'm being a bit pedantic here but including it for completeness.  Yea dc20 is nothing to sneeze at, but adding a word like suitable might not be a bad idea since the Chernobyl exclusion zone & noctis labyrinthus are both "natural environments."
  • Pg108 archaeologist:"As an action you can cause a target emotional and mental distress by using cultural taboos against them. If the target fails a Wisdom save (DC 8+ Intelligence modifier + Proficiency Bonus) you may spend a number of Eureka points. The target is stunned for a number of rounds equal to the Eureka points spent. A target that passes its save is immune to this ability for 24 hours (and possibly very upset)."   As written this affects a replicator, AI, Grizzly Bear,  slime mold,  carnivorous plant, or even godzilla sized dinosaur.  Pretty sure most of those should not be subject to it.
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Edited by tetrasodium
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