tetrasodium Posted June 27, 2020 Share Posted June 27, 2020 (edited) pg131 Biological venom: "Venomous creatures include snakes, scorpions, frogs, and of course strange alien beasts. Most can be classified as a neurotoxin, but regardless of the poison type they all deal poison damage. Upon exposure the character must succeed at a DC 13 constitution save or suffer 1d8 poison damage. Every hour afterwards the afflicted character must pass another save or suffer an additional 1d8 poison damage. The poison is cured after 8 hours or when the afflicted passes a save." It's good that it has some teeth in a way that makes it actually be a little scary, but it should take more than 8 hours of running for your life evading a kull warrior kill team for 8 hours to be rid of things like this. If this was changed from 8 hours to "end of long rest where modern or better treatment can be given" or similar it shifts the problem from yet another survival but with the slow & gradual accumulation of slightly more than a couple staff weapon blasts worth of damage to a snag that needs to be managed while trying to fin/hide/disguise a shelter from those same kull so alice can treat bob because nobody knows how long the poison from that p4x-37542342 critter lasts for. pg121 Forced march: "travel for 8 hours in the day. They can push on beyond that limit, at the risk of exhaustion. For each additional hour of travel beyond 8 hours, the characters cover the distance shown in the Hour column for their pace, and each character must make a Constitution saving throw at the end of the hour. The DC is 10 + 1 for each hour past 8 hours. On a failed saving throw, a character suffers one level of exhaustion (see page @@). " This should include a footnote that high gravity worlds & poor atmospheric compositions like low o2/low pressure/etc can reduce that 8 hour time frame. pg104 foraging:"When in a [SUITABLE] natural environment you can feed a number of people up to your proficiency modifier with a single Hard (DC 20) survival check and 1d4 hours of work." I'm being a bit pedantic here but including it for completeness. Yea dc20 is nothing to sneeze at, but adding a word like suitable might not be a bad idea since the Chernobyl exclusion zone & noctis labyrinthus are both "natural environments." Pg108 archaeologist:"As an action you can cause a target emotional and mental distress by using cultural taboos against them. If the target fails a Wisdom save (DC 8+ Intelligence modifier + Proficiency Bonus) you may spend a number of Eureka points. The target is stunned for a number of rounds equal to the Eureka points spent. A target that passes its save is immune to this ability for 24 hours (and possibly very upset)." As written this affects a replicator, AI, Grizzly Bear, slime mold, carnivorous plant, or even godzilla sized dinosaur. Pretty sure most of those should not be subject to it. Edited June 27, 2020 by tetrasodium Quote Link to comment Share on other sites More sharing options...
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