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Shiul blended with Captain Henry Jones, USAF

By razor.spo
  • Created

View Character Sheet Open in Character Builder (Beta) View Badge
  • Rank 6
  • Mission Points 32
  • Race Tok'ra
  • Class Medic
  • Character Group LS - Jones/Shiul

Shiul was blended with Captain Henry Jones, Air Force combat medic.

Cpt. Jones did his residency at Walter Reed National Military Medical Center, until he was recruited to the Stargate program for his expertise in pathology.

ORIGIN:

Biome: Swamp (Florida Everglades): Attribute: Wisdom +1; Patient Hunter: may use Wisdom modifier instead of Dexterity modifier when making Stealth skill checks.

Background: Military (US Air Force): Bonus Proficiency: Choose any one armor or weapon proficiency (Longarm). Drills: gain +1 HP per level.

Triage
Can observe a character’s current physical condition as a Bonus Action with a DC 20 Medicine check. If successful, learn the character’s Current and Total HP as well as their Total Hit Dice. You suffer Disadvantage against a target if you are unfamiliar with its biology.

Unnoticed Field Medic
When healing a team member using First Aid, attacks against you suffer Disadvantage until your next turn.

Man Down
While you are conscious and within 1m of a dying team member, they require one fewer death saves to stabilize.

FEATS:

Medic's 1st Procedure: Crash Training:  1/round, may use a Med Kit to revive a character who has been dead for up to (Prof. Bonus) rounds with a successful DC 25 Medicine.

Medic's 2nd Procedure: Biohazard Disposal:  You and your team are considered proficient in Constitution saves against diseases, toxins, and viruses. If a character is already proficient
in Constitution saves, they gain no benefit from this procedure. ( IG: I always go over this with my team before any mission, and then after every mission I will follow decontamination protocals and get checked out by another doctor. )

Unlocked Rewards:

Pan's Pipes: 

Ring Transporter Device: https://www.gateworld.net/wiki/Transport_rings_remote 

Handheld Healing Device: When in a strong emotional state, may take an action to Heal a touched target of 5d6 damage AND 1d6 Attribute damage (to all attributes).
In addition, if the target is currently suffering from any disease, they may immediately make a Save against the Disease DC to end the effect.

Gratitude of the Asgard: At some point in the future you may call upon an Asgard for a favor.

Hero of Parva: Once per mission, you have advantage in a Charisma check with a Tok’ra NPC.  (presumably, a Charisma-based Skill check)

________________________________________________________________________________________________________________________________________________________________________

Cpt. Jones was on a mission with Shiul's former host and others; they were seeking answers and a cure to a mysterious disease that was ravishing the population of Alaris, designation P4X-239.

They were attacked from the air by a cloaked Tel'tak. Everyone else, other than Cpt. Jones and Shiul, were killed, but Shiul's host Delmar's injuries were too severe for Shiul to be able to heal in time to make it out in time, but Shiul/Delmar determined that Cpt. Jones' injuries were not severe, but he was in and out consciousness due to a concussion. Shiul/Delmar were frantically trying to keep Jones awake and asking him if he would accept the blending of Shiul. Jones' answer was "Yes, ma, I agree ~ {slurring: take my medicine}". Both Shiul & Delmar took that as an agreement. Delmar leaning over Jones, Shiul made his way out of Delmar's mouth, which kills Delmar then, and into Cpt. Jones'.  After a few minutes, Cpt. Jones fully healed and now fully aware, realizing that he is now Shiul's new host.

There was somewhat of a back and forth between the two. 

Jones says, "Ok, if we are finished with our Smeagol and Gollum routine, might I suggest we make our way out of this crater death trap, back to the Stargate. We'll need reinforcements to recover everyone." 

And, going around quickly as he can, Cpt. Jones takes and secures his squads' dog-tags in his chest pocket, and dashes for the Stargate. 

________________________________________________________________________________________________________________________________________________________________________

BACKGROUND

Cpt. Jones grew up in Kissimmee, Florida and did a lot of boating (swamp airboats & skiffs) and hunting in the Everglades; attended the University of Miami on an Air Force ROTC scholarship in Pre-Med, then 4 years U of M MD, and finally did his residency at Walter Reed National Military Medical Center, until he was recruited to the Stargate program for his expertise in pathology.
 
Cpt. Jones' father was an archeologist (retired) and of course a huge fan of the Indiana Jones movies, which is why he named his son Henry, and when someone gets it, they might call him Indiana.

Jones' pride & joy is his swamp airboat, Air Gator.  He has photos of it, him & his friends, and his trophies that he keeps in his wallet.
 

WEAPON PREFERENCES:
M4A1 (mod'ed): Tranqs, Burst, Extra Capacity, Laser Sight, and Scope
Berrata (mod'ed): Tranqs, Burst, and Laser Sight in a concealed holster
Combat Knife: in concealed holster

Personality Traits:
Cpt Jones loves to hunt and be outdoors; prefers not choose to kill people (he arms himself with tranqs), but knows how to defend himself and others.
Shiul is content doing research, and is a survivor-type.

Ideals:
Cpt Jones holds life sacred. He's not sure what to think about Goa'ulds, other than parasites - yet sentient, because they remind him of baby alligators and he loves hunting & eating alligators in Florida Everglades; he secretly wonders if Goa'ulds taste like gator. 
Shiul wants the Tok'ra to live in peace, without the Goa'ulds, and knows that they need the Tau'ri (the SGC) to accomplish this.

Flaws:
Cpt Jones can be curious about everything, always learning, always wondering how something works.
Shiul can get a little agitated and impatient.


Stargate - Cpt Henry Jones - Medic.jpg

 

 

Air Gator - Henry Jones' pride & joy.jpg

black jack alligator cowboy boots and hat.jpg

s8liz72aib571.jpg?width=960&crop=smart&a


Items

  1. +1 Ash Archive

  2. +1 Firing Range

  3. +1 Gym

  4. +1 Motorpool

  5. +1 Rec Hall

  6. +1 Research Facility

  7. Asgard Defensive Drone Unlock

  8. Claymore Mine

  9. Climate Protection Clothing

  10. Ecology: Tool Proficiency Unlock

  11. Generator, Naquadah

  12. Gratitude of the Asgard

  13. Healing Device

  14. Hero of Parva Unlock

  15. Mimetic Imaging Device

  16. Minos Race Unlock

  17. Pan Flute

  18. Ring Transporter Device

  19. SCUBA

  20. Zat'nik'tel


Episode Runs

    • Episode Number: 1.05
    • Tier: 1
    • Success
    • Episode Number: 1.11
    • Tier: 1
    • Success
    • Episode Number: 1.10
    • Tier: 1
    • Success
    • Episode Number: 1.09
    • Tier: 1
    • Success
    • Episode Number: 1.07
    • Tier: 1
    • Success
    • Episode Number: 0.05
    • Tier: 1
    • Success
    • Episode Number: 0.02
    • Tier: 1
    • Success
    • Episode Number: 1.04
    • Tier: 1
    • Success
    • Episode Number: 0.01
    • Tier: 1
    • Success
    • Episode Number: 1.02
    • Tier: 1-4
    • Success
    • Episode Number: 1.03
    • Tier: 1
    • Success
    • Episode Number: 1.01
    • Tier: 1-4
    • Success
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