Logan Cipher Posted April 25, 2020 Share Posted April 25, 2020 Yeah, the only truly deadly weapon we have is Zat, and that one only because we have yet to come up with a way to bloat exhaustion levels beyond slave background (that amusingly enough can take 2 zat charges and survive). Quote Link to comment Share on other sites More sharing options...
Xupatu Posted June 6, 2020 Share Posted June 6, 2020 Nay. It's overcomplicating a streamlined mechanic, which is the trademark of 5E. That's what resistance/immunity are for. Quote Link to comment Share on other sites More sharing options...
Mal Posted June 6, 2020 Share Posted June 6, 2020 Always struck me that Jaffa going down easier would be down to better training and familiarisation. I can't imagine that confrontted with Alien warriors for the first time I would shoot my straightest. After a couple of encounters they would learn to shoot for the Symbiote pouch and the lighter chainmail parts of Jaffa armor. They become a known(ISH) quantity. It also strikes me that Jaffa armor is best suited to the weapons of the kind of civilisations they're usually suppressing and that it would probably be a waste of resources to equip a mass army that you don't mind taking a few losses with really fancy gear that they may well wind up using against you. As far as this conversation goes, I really don't see the Devs embracing this kind of granularity. We have had quite a lot of pushback on requests to even slightly expand the list of firearms for example and there are a couple of good threads on this. I cant see the bonuses of realism overcoming the confusion and slower pace it would require. If we were making Stargate: MMORPG then I'd say hell yeah let's have complex armor mechanics! Quote Link to comment Share on other sites More sharing options...
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