tetrasodium Posted March 2, 2020 Share Posted March 2, 2020 Surge being limited to 1/LR is reasonable & makes sense, Tactical flexibility could be debated either way "sorry Daniel I showed you how to fire a pistol earlier & can't do it again till we sleep on it vrs using some of the nicer tactical feats too often & needing to water them down... Right now it's nice & all but the 1/long rest means that it works out to about 6 hp/long rest if you get into a fight & need to roll initiative, It seems like it should either get more uses/long rest or get a bonus added to that d10 as you level Quote Link to comment Share on other sites More sharing options...
Tigerbot Posted March 2, 2020 Share Posted March 2, 2020 I think once per long rest is fine, since combat isn't emphasized as much as standard 5e, and you will probably be at full health for your first combat each day anyway. I do agree that it should scale with level, but from what I saw a lot of abilities need to scale with level. I've only read through the book once, but it seemed like most abilities didn't do that. Quote Link to comment Share on other sites More sharing options...
1001100x02 Posted March 22, 2020 Share Posted March 22, 2020 Working the Threat Die into the ability might be a nice idea too Quote Link to comment Share on other sites More sharing options...
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