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  1. Last week
  2. Christophe

    PixelGate

    Rank 1 Tok'ra

    Class: Diplomat

  3. Earlier
  4. The idea of what the Cheezel would do with an active Stargate program are too terrible to contemplate
  5. Sleeping in a coffin sounds an awful lot like standard goa'uld behaviour. What happens in the modules?
  6. Wow... sorry, yeah I come back here every now and again mostly for the general Character generation. Wonder if anyone's made any fan-made homebrew books. Would be kind of cool if someone did one based on what a possible present day SGC would look like? Like in the current year, almost thirty years after SG-1 first aired?
  7. I think lost mines of phandelever, or curse of strahd, (strahd is a wraith?) could be fun as sg missions. I'm just not sure what to adjust and change to be more stargatey.
  8. Outcome: Success

    Date:

    Number of Players: 5

    Gatemaster: jaymoore91

    My players did not speak with Fleura or speak with the villagers about her, they skipped that whole encounter and went straight to the tavern Puck was in. They did, however, gain enough points with Puck to succeed in their mission
  9. Jessica Stanek

    Tariro

    Rank 6 Jaffa

    Class: Soldier

  10. pdelafield

    Anna

    Rank 1 Human

    Class: Scientist

  11. gershonhartov

    G1

    Rank 1 Aturen (Noxian Pacifist)

    Class: Medic

  12. Elizabeth Daly

    Episode 7

    Outcome: Success

    Date:

    Number of Players: 2

    Gatemaster: Elizabeth Daly

  13. You could just feed it into google translate a chunk at a time and correct the inevitable errors.
  14. Logically -- which thanks to the requirements of network TV writing is oft ignored -- once the MALP is on site, it should be broadcasting its telemetry feed back to gate control. So once the wormhole opens to send a team through, they shouldn't be going through blind. Which isn't to say the MALP can see everything, but sudden dramatic changes to what is expected based on initial recon should be noticeable. Also, given the events of the movie, moving the MALP to the DHD and executing a pre-programmed routine for the arm to dial home to make sure the team can get home should be SOP.
  15. Outcome: Success

    Date:

    Number of Players: 5

    Gatemaster: Astroliar

    Success!
  16. Outcome: Success

    Date:

    Number of Players: 6

    Gatemaster: Astroliar

    Success.
  17. Outcome: Success

    Date:

    Number of Players: 6

    Gatemaster: Astroliar

    Success!
  18. Astroliar

    GenCon 2022 -

    Outcome: Success

    Date:

    Number of Players: 6

    Gatemaster: Astroliar

    Success!
  19. Outcome: Success

    Date:

    Number of Players: 6

    Gatemaster: Astroliar

    Success!
  20. Outcome: Success

    Date:

    Number of Players: 6

    Gatemaster: Astroliar

    Success!
  21. Outcome: Incomplete

    Date:

    Number of Players: 6

    Gatemaster: Astroliar

    Success!
  22. Outcome: Success

    Date:

    Number of Players: 6

    Gatemaster: Astroliar

    Success!
  23. Outcome: Success

    Date:

    Number of Players: 8

    Gatemaster: Astroliar

    The scientist members of the Phoenix Team succeed in eliminating the locust plague, saving the planet.
  24. until
    Azure Drakes Game at GenCon
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