1001100x02 Posted August 4, 2020 Share Posted August 4, 2020 So it quite skipped my notice that the June update robbed the Scout of the longarm proficiency and replaced it with bow and shotgun. I think it's crazy and serves no particular benefit -- and is in fact the exact oppositeas it leaves the 2nd-most-likely-to-bean-actual-soldier non-proficient with the standard weapon of their profession -- but is this a changeup that my fellow scouts agree with? Instead of being forced into fixed proficiencies, would you prefer a more open ended "You have [blah] weapon proficiencies and [blah] tool proficiencies. Spend them as you wish; weapons can be swapped for tools but not the other way around."? Quote Link to comment Share on other sites More sharing options...
Algernon Pike Posted August 4, 2020 Share Posted August 4, 2020 I think shotgun and rifle need to be a proficiency group. This would allow for use of rifles like the HK or even M16 type rifles using the same proficiency and then "Longarms" could become the category for SMGs like the P90 or M4. 1 Quote Link to comment Share on other sites More sharing options...
chitinid Posted August 4, 2020 Share Posted August 4, 2020 Also listing "bow" is strange, since that's wrapped up under common weapons currently. It seems insane that a modern military scout would not have the ability to use longarms, so second that. 1 1 Quote Link to comment Share on other sites More sharing options...
EinherjarLucian Posted October 21, 2020 Share Posted October 21, 2020 I'd especially expect scouts to be proficient in sniper rifles. 1 Quote Link to comment Share on other sites More sharing options...
SPDSHDW Posted October 30, 2020 Share Posted October 30, 2020 Longarms would be long range Rifles and Sniper rifles. SMGs and AR15 based weapons would fall under a carbine category if there was one. That is just my interpretation of the weapons however. Realistically speaking, it sounds like they are building the class around the Unas Scout they have in mind rather then a general scout class. Scout should have a choice of either Longarms or shotgun proficiency. Bow is under Common right now as has been mentioned, and should stay there. If they wish to push the bow, give them an optional bow specialization feat at some point. 1 Quote Link to comment Share on other sites More sharing options...
Lofwyr Posted November 2, 2020 Share Posted November 2, 2020 On 10/21/2020 at 8:46 AM, EinherjarLucian said: I'd especially expect scouts to be proficient in sniper rifles. Sniper can be/is a scout, but scout is not necessarily a sniper... crap thats confusing. Being a scout or not (atleast in US Military) depends fully on your MOS or Military Occupation Speciality. Example: MOS 19H is US Army Armor Reconnaissance Vehicle Driver MOS 0317 is USMC Scout Sniper Second most definetly is an expert with long guns. First one, not necessarily... 1 Quote Link to comment Share on other sites More sharing options...
1001100x02 Posted November 2, 2020 Author Share Posted November 2, 2020 Bearing in mind however the likelihood of a driver being sent through the gate is rather small... 1 Quote Link to comment Share on other sites More sharing options...
EinherjarLucian Posted November 2, 2020 Share Posted November 2, 2020 (edited) 12 hours ago, Lofwyr said: Second most definetly is an expert with long guns. First one, not necessarily... Fair enough. Point is, I think Scout should have proficiency in long guns. Notably in the game rules there's a separate feat for sniper training in particular. Edited November 2, 2020 by EinherjarLucian Bad choice of wording Quote Link to comment Share on other sites More sharing options...
akaramis Posted November 20, 2020 Share Posted November 20, 2020 On 8/4/2020 at 2:28 PM, chitinid said: Also listing "bow" is strange, since that's wrapped up under common weapons currently. It seems insane that a modern military scout would not have the ability to use longarms, so second that. The scout doesn't read as a military scout. It reads as a cross between Ronin Dax and Daniel Boone. Quote Link to comment Share on other sites More sharing options...
Targalf Posted October 10, 2021 Share Posted October 10, 2021 Remember that the Stargate program is a United States Air Force military operation and the Phoenix Site commander is Major General (2 stars) Loyer. As stated on page 126, "General Loyer holds to the Geneva Convention, even off world." As per the example of "Daniel Boone", he was very proficient with long arms. I will have to re-watch the episodes with Ronin, his side arm and blade were very .. unusual. Quote Link to comment Share on other sites More sharing options...
1001100x02 Posted October 11, 2021 Author Share Posted October 11, 2021 The scout is more or less SpecOps. Bows are included because they're excellent stealth weapons. Quote Link to comment Share on other sites More sharing options...
Voice Posted October 22, 2021 Share Posted October 22, 2021 On 10/11/2021 at 2:16 AM, 1001100x02 said: The scout is more or less SpecOps. Bows are included because they're excellent stealth weapons. And, as my character is fond of pointing out, they are much less likely to punch a hole in a hull during a boarding action. Quote Link to comment Share on other sites More sharing options...
1001100x02 Posted October 22, 2021 Author Share Posted October 22, 2021 The simplest option really would have been just to assign everyone basic competency then let them selcdt their own Quote Link to comment Share on other sites More sharing options...
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