1001100x02 Posted August 4, 2020 Share Posted August 4, 2020 It came up on the discord following gencon that those playing more pacifist character types -- particularly the Aturen Noxian Pacifist -- found the idea of the mandatory gaining of the ability to do extra damage was a poor design choice either on a conceptual level or because it's actually mechanically impossible for them to utilise it and thus are left unbalanced and disadvantaged compared to other characters. There was some talk of moving it to a procedure feat but its value of 9 MP to the standard 5MP of that subtype means that's not going to happen for, similarly, reasons of game balance. Ignoring the soldier for obvious reasons and focusing on the medic as proof of concept, if the game provides a super pacifist as a starting character type, should the classes be designed in such a way that particular character is able to progress equitably? Quote Link to comment Share on other sites More sharing options...
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