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Marine vs air force and space currency


chpexplorer
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Are marines going to be a thing in the game because sg1 was air force but there were several us marine teams most notably sg3 and if marines are in the game will there be any difference between them and the air force.  More combat abilities over say the abilty to fly or something like that.  Lastly is there going to be some sort of space currency so that you can say trick out your room in game with stuff from earth or off world you can buy.

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3 hours ago, chpexplorer said:

Are marines going to be a thing in the game because sg1 was air force but there were several us marine teams most notably sg3 and if marines are in the game will there be any difference between them and the air force.  More combat abilities over say the abilty to fly or something like that.  Lastly is there going to be some sort of space currency so that you can say trick out your room in game with stuff from earth or off world you can buy.

I don't think that stargate ever introduced any form of currency including worlds that were advanced enough to make its development an absolute certainty.Most worlds were still in barter phases of trade,  I think the closest they came to touching on it was when they found an outpost with a holigraphic display in ancient/asgard/1-2 others that showed all the known elements plus a few more that they figured was used in trade between those civilizations in the episode Torment of Tantalus

Edit:  With that said it's probably a good idea to introduce some form of currency, probably by tech level.  A TL 0/1 civilization probably doesn't have as much vlue for naquadah or advanced metal alloys but puts a lot of value in bags of grain (ie corn/wheat/barley/rice/flour/etc) while a stable TL2/3++ civ is likely able to source their own staple foods like grains but has a lot of use for raw materials & rare elements.  That sort of table might be useful for conversion of trade goods between civs.

Edited by tetrasodium
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I see. But i still feel like there should be some form of currency to buy stuff from say the lucian alliance or other cultures and people. That way you can have the really cool insert here bed or computer or movie in your room or maybe buy a place to stay in town how do you pay for the inn thats just the reason i ask

Edited by chpexplorer
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5 hours ago, tetrasodium said:

has a lot of use for raw materials & rare elements

I've only run about three episodes of a homebrew campaign, but on the few occasions trade has come up, I've usually used bars of Naquadah for pretty much this exact reason.  Also 'cause in Vala's first episode in S8 she's trading the Prometheus for a crate of it.  It feels like a good standard for a barter economy, not a full currency, but a mineral with a generally accepted value/use that can be obtained by a wide variety people by a wide variety of means

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12 minutes ago, watchcrafter said:

I've only run about three episodes of a homebrew campaign, but on the few occasions trade has come up, I've usually used bars of Naquadah for pretty much this exact reason.  Also 'cause in Vala's first episode in S8 she's trading the Prometheus for a crate of it.  It feels like a good standard for a barter economy, not a full currency, but a mineral with a generally accepted value/use that can be obtained by a wide variety people by a wide variety of means

Yea it's not a bad currency, just there's a big difference between baking in a currency & having the gm need to make something up. If it's baked in then the players can look at a list & get a vague estimation for what some basics might cost if supply & conditions were not influencing it.  It's fine to do a resources ability or something instead, just they should pick something & bake it in

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3 minutes ago, tetrasodium said:

Yea it's not a bad currency, just there's a big difference between baking in a currency & having the gm need to make something up. If it's baked in then the players can look at a list & get a vague estimation for what some basics might cost if supply & conditions were not influencing it.  It's fine to do a resources ability or something instead, just they should pick something & bake it in

I mean, I totally get why from a game function perspective - there's a reason why vanilla 5e has a currency baked in - but I personally Stargate as a show/setting doesn't have a galactic standard currency.  I know there's been a lot of debate about when game mechanics beat out the setting, but this doesn't feel like one of those.  Imposing a galactic standard currency to me just doesn't jive with the setting, and for the most part, all the equipment/food/rest needs that currency helps with in standard 5e are hand-waved thanks to the near endless resources of Phoenix Site in the game, and the SGC in the show.

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6 minutes ago, watchcrafter said:

I mean, I totally get why from a game function perspective - there's a reason why vanilla 5e has a currency baked in - but I personally Stargate as a show/setting doesn't have a galactic standard currency.  I know there's been a lot of debate about when game mechanics beat out the setting, but this doesn't feel like one of those.  Imposing a galactic standard currency to me just doesn't jive with the setting, and for the most part, all the equipment/food/rest needs that currency helps with in standard 5e are hand-waved thanks to the near endless resources of Phoenix Site in the game, and the SGC in the show.

You misunderstand.  Right now you can look at the value we place on gasoline, a bar of naquadah, various precious metals & gemstones, rare elements used in high tech production, advanced alloys , grain prices, & so forth to make a simple chart saying an average civilization of our tech level puts a value of X pounds of gems & rare metals for Y pounds of advanced alloys & has such a low value on grain that the price for Z pounds of rare elements would be measured in tons.  Commodities are useful for trade because pretty much everyone needs them provided they are advanced enough to use them.

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  • 2 months later...

There's also the issue that the tech levels also bake in differences in minerals extraction...

TL 0 is hands and stone, bone or bronze tools, which limits digging to relatively soft stones or in soil, and maybe 200-500 l/day

TL1, withiron tools, the rates can go to low  kiloliters (kl=m³) per day per person, by drill and blast, and medium rocks.

TL2, we get up to low hundreds of m³ per day per person... mostly by machine assist.

TL3, peak current, we get high hundreds of m³ per day per person, due to better machines.

Likewise, TL0, the known extractions are mostly heat and maybe hammers.

TL1 is hammers and possibly wind or water driven hammer mills. Later on, steam mills and chemistry

TL2 is grinding machines, better chemistry, and extraction commercially viable for poorer ores

TL3 improves the grinding, chemistry, and reduced costs to extract.

A kilo of copper in a TL 0 culture is a person·month or more. TL 1 it's a week or more. TL2 it's part of a day's work TL3, it's about an hour's work or less.

A kilo of billet steel is of little value to a TL0 culture - they can't work it with their techniques. TL1 it's a couple weeks work (based upon japanese sand harvesting being 2-3 weeks for a katana; mined is faster out of the ground, but has to be converted to workable form.) TL2, it's a couple hours base labor to buy. TL3, it's still an hour's base pay for base level labor per kg. (4.5kg for US$39 for bar stock... plus shipping.) But a sword made from that steel is good for all TL's, albeit it's still measurable in personḋays in a decreasing number by TL.

Any such comparison list is going to need to account for the vast differences in extraction, preparation, and forming into the needed tool if it's going to be of use.

 

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On 8/11/2020 at 9:02 PM, chpexplorer said:

Are marines going to be a thing in the game because sg1 was air force but there were several us marine teams most notably sg3 and if marines are in the game will there be any difference between them and the air force.  More combat abilities over say the abilty to fly or something like that.  Lastly is there going to be some sort of space currency so that you can say trick out your room in game with stuff from earth or off world you can buy.

Like many here I say playing a USMC marine or Army's Delta Operator is more of a rp element. IE "drop that skill and choose that one instead".

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On 8/11/2020 at 12:24 PM, Erich P said:

I am of a similar mind set, its a RP thing, and the GM can align with the player to remove Pilot and replace with a different skill set as the situation requires.

There are a good number of GMs who won't be so slack about it.

I tend to be one of those.

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7 hours ago, EinherjarLucian said:

You also don't have to assume that every service member in the SGC is going to be a Soldier class. You're likely to see military service members in all six of the in-game classes.

As an example... My group decided to be a season 1 setting, with all the PCs being USAF. We have

  • the captain being a Jet Jock - who served under O'Neill in 1993-1994. Soldier
  • the academy grad who spent his 2 years of 2nd lieutenant at NASA, first as a SR71 pilot in training, then at the Antarctic Mars Simulation. (Engineer, Artificial BG)
  • a Pathfinder/Special Recon SSgt, (Scout)
  • A medic SSgt. (Medic)
  • A civil service PhD geologist/geographer specializing in extreme environments biospheres. (Scientist)

 

Edited by akaramis
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