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  1. Hey guys, I just wanted to put your mind at ease. We have a communication plan that we are sticking to. We are focusing a lot of our effort on game development at this time. Please understand that especially with a license property that there is an approval process that communications must go through. We're working with MGM very closely to ensure that what we produce is canon and makes sense for the franchise. This takes time. With that said, private playtesting has been going extremely well and there is a ton of excitement with those that are playing it. We'll be sending out new information soon and you'll see the frequency of communication increase as we get closer to February. Thanks Wyvern Gaming
    10 points
  2. Hi all! My name is Brad and I'm the CEO of Wyvern Gaming. I wanted to first thank you for joining us on this mission of creating a new roleplaying game for Stargate. We love the franchise and want to make sure our game puts you in it. This adventure was the brainchild of our friend & partner Philip Loyer, who unfortunately is no longer with us. He would have been thrilled with the progress we have made, but incredibly nervous about the days to come. If he were still here we would joke about it and he would stress over it anyway. I miss my friend. This is for him. Thank you for helping us make a great game.
    10 points
  3. Hey guys, we very much appreciate your feedback and want you to know that it was heard. Upon careful consideration and consultation on how the US military handles armed coalition forces. We have decided that it totally makes sense that Tau'ri forces and personal would defiantly be included in a base of this type. Tau'ri will be a human race option. Thanks!
    8 points
  4. In case anyone is interested, I run my game in the present day. I do run the official stuff, but just updated for present day, and I intersperse homebrew into it as well. I basically devised a whole scenario that allows us to be fighting the Goa'uld and the Jaffa in 2022. Here is the text of that document. I have more noted below it. Some notes. So obviously, the Phoenix site is now in the Large Magellanic Cloud instead of the Milky Way, Haven is now a section of a larger city (Hyseria) that is built in the ruins of an even older Ancient city that had been bombarded from orbit. I used the following art I found online to represent Hyseria (click). I placed Haven in one of the craters, while Phoenix Base itself is built into the side of one of those craters. This creates a lot of fun opportunities for diplomacy with the natives. I went with General Carter instead of General Loyer, since I have no attachment to that character and now that I moved the plot into the present day, she's free. Basically any time the premade adventures mentions Anubis as being the Goa'uld in charge, I instead change this to Zeus, since he is the supreme system lord of the LMC in my story. While I have left several of the existing Goa'uld mentioned in those adventures with their original names, I have changed the names of a couple. For instance, I changed Tawaret to Urania, as I am putting a lot of the Greek gods and goddesses in the LMC, at least the ones not explicitly mentioned or shown on the show to be in the Milky Way. For instance, I can't use Cronus or Ares for obvious reasons, but there are plenty of others up for grabs. The actual stated goal of the SGC's mission in the LMC is acquiring new technology. Unofficially, there are two other goals. First, of course, there are some veterans of the original fight with the Goa'uld, both of the Tau'ri and their allies, that see Zeus' empire as unfinished business in need of smashing. This has been what has attracted a lot of the Tok'ra and Free Jaffa who joined the expedition. Secondly, several top people in the SGC, such as Gen. Carter and Dr. Lee, would like to use the technology there to give the Asgard a second lease on life. Hopefully this is interesting to some people. If you have questions about how I'm handing anything, just ask. EDIT: To differentiate the gate addresses, we are using C as a prefix (example: C6H-985). Most Milky Way gates use P (example: P3X-254), and most Pegasus gates use M (example: M2R-435).
    7 points
  5. Hi all, now that the core rulebook is out we're in a better position to focus on getting the episodes out. The following is the schedule we plan to keep to for the remainder of Season 1. This schedule is subject to change to accommodate for convention premier dates, but this should provide you with good guidance on timing. Episode 1 Release - March 2021 Wrap Up - September 30, 2021 Episode 2 Release - March 2021 Wrap Up - September 30, 2021 Episode 3 Release - September 16, 2021 (Gen Con) Wrap Up - December 31, 2021 Episode 4 Release - September 16, 2021 Wrap Up - December 31, 2021 Episode 5 Release - November 26, 2021 (San Diego Comic Con) Wrap Up - February 28, 2022 Episode 6 Release - November 26, 2021 (San Diego Comic Con) Wrap Up - February 28, 2022 Episode 7 Release - February 28, 2022 Wrap Up - April 30, 2022 Episode 8 Release - February 28, 2022 Wrap Up - April 30, 2022 Episode 9 Release - March 31, 2022 Wrap Up - May 31, 2022 Episode 10 Release - March 31, 2022 Wrap Up - May 31, 2022 Episode 11 Release - May 31, 2022 Wrap Up - July 31, 2022 Episode 12 Release - May 31, 2022 Wrap Up - July 31, 2022 Episode 13 Release - August 4, 2022 (Gen Con) Wrap Up - October 31, 2022
    5 points
  6. When will the stl files from the kickstarter be available in the store?
    5 points
  7. So its official, system is registered in Foundry VTT and can be used right now! https://foundryvtt.com/packages/sgrpg If you will be missing something please let me know ideally by opening issue on github page. Its super fast: https://github.com/sadovsf/StargateRPGSystem/issues/new/choose
    4 points
  8. Hello all, there has been a slight delay in the Kickstarter, but no delay in product development. I will have news in the coming weeks on the Kickstarter. Stay tuned!
    4 points
  9. We're still debating this internally as well.
    4 points
  10. We are super excited to announce that the new Stargate SG-1 Roleplaying Game Core Rulebook is now available in digital PDF. We have two options available: Stargate SG-1 Roleplaying Game - Core Rulebook (PRE-ORDER) - this option you can go ahead and pre-order the physical book to be delivered to your door when it becomes available. By purchasing this pre-order you can also immediately get the digital PDF, free of charge. Stargate SG-1 Roleplaying Game - Core Rulebook (Digital PDF Only) - this option gets you straight into the action with full color, bookmarked, and searchable digital PDF. No waiting, no shipping. We also have several other add-ons digital and pre-order items available via our online store. Check them out! If you happen to be coming to Gen Con 2021 in Indianapolis, September 16-19. We also have an option to pick up the physical core rulebook free of shipping charge. If you have any trouble downloading the PDF the best way to get support is via this support form: https://stargatetherpg.com/support/create/ View full article
    3 points
  11. We're looking for ideas for bottle episodes and we'd like to have your help! If you have a Stargate SG-1 story that you think would make a good one for the Phoenix team and are interested in getting a "Story By" credit in a published episode. Send us the mission outline to Gamemaster@wyverngaming.com Criteria for a bottle episode is that it can be slotted into any season and has a completely self contained story. We are looking to keep these Missions around 5 pages (2 hours).
    3 points
  12. debrief and conference room with general office.
    3 points
  13. Here my first try of making a stargate map in Arkenforge. Part of the map is designed in Flowscape, and imported in Arkenforge. The tree animations and the moving water are from Arkenforge. The stargate DHD, and the pedestal are form editing (Gimp) downloaded material. Tell me what you think of it Stargate map.mp4
    3 points
  14. I don't see anything in the rules about replaying modules. Are players allowed to play a module again with a different character, or are people who have been a GM for a module allowed to play through that module after they have been a GM for it?
    3 points
  15. Advantage does seem the logical way to go Speaking of Em'Lyn and logic, the encounter with her should be switched up to take place immediately after Loyer's briefing, as the way the module is currently structured makes no sense at all. You have a bunch of people, many of whom are culturally or actually alien. The very first thing you need to do is work out where to put them and anything they brought with them, NOT have them drop everything and just thrust guns into their hands trusting blindly that they will know how to use them without being a danger to themselves and others. Shooting isn't going to happen until after intake, orientation, medical checks, etc etc
    3 points
  16. I'll make sure to add this in the next version of the Living Series Guide, but the rule is that a player can play an episode multiple times, but they must use different characters each time. A character can only play an episode once. Thanks
    3 points
  17. Does anyone know if the STL files for the figures are going to be available for purchase? My husband didn't decide to get a 3d printer until now and wants the files.
    3 points
  18. It would be nice if the original episode 3 could be unofficially released as a non-canon episode if some of us wish to run it with out local groups. That was one of the games I had the most fun with at GenCon last year and am bummed that this is not going to be officially released. I was really looking forward to running that for my game group and get them excited about the game (like it did for me).
    3 points
  19. Here’s a list, compiled by galaxies, including planet name, address and sgc designation where these are known: https://stargate.fandom.com/wiki/Stargate_Network These are from the shows, books, the unfinished computer mmorpg, and the old tabletop rpg. I don’t think anyone has added the ones in this game yet.
    3 points
  20. So after a long learning of VTT API and systems and really super short testing i bring you what i would dare to call alpha version of SGRPG system for FoundryVTT: https://github.com/sadovsf/StargateRPGSystem/releases If you run into some issues let me know here: https://github.com/sadovsf/StargateRPGSystem So far mainly systems and workings we wanted for our play and that were working in original roll20 implementation should be ready plus some QOL improvements. Hope you enjoy it and if you do, please consider supporting it. It helps me to keep working on it https://www.buymeacoffee.com/sadovsf
    3 points
  21. Adventurers League & Path Finder Society are different from Living Stargate in important and utterly fundamental ways. First, there are so, so, many more than 13 adventures a season. Second, they're really no where like the linear story the LSG campaign has set itself up as. Thirdly, character progression isn't the strictly linear affair it is with the SG RPG. Oh, and there are a gajillion more people playing them than will ever play this campaign. If you're going to start level-gating adventures -- which I think is a terrible idea that screams trying to hammer a SGRPG peg into a AL/PFS hole -- instead of designing them to be playable by any level then, you have to accept that some people aren't going to be able to play them. Putting that gate in, then twisting everything in knots trying to find ways to allow people to bypass it seems to me to be a self-defeating exercise. Why go to all the effort of finding a way to circumvent the problem when the problem doesn't even have to exist to begin with? The question people should be asking is how to handle tables with both low and higher level characters sitting at it, which is far more pertinent to convention style play. What happens if someone who's played all of season one sits down at a table otherwise populated by people whose first game is the start of season 2? Or tables where most characters have an extra half season of play over someone? The devs should have gone with a scaleable NPC system where you work out how challenging an encounter/adventure is meant to be -- Milk Run, easy, difficult, hard, impossible -- and the system scales the numbers so that level of challenge remains broadly consistent. Since they didn't, it's going to have to fall to the episode writers to include a section dealing with these issues.
    3 points
  22. Ok so I am a gun guy in real life. Been shooting for 45 years, six in the Army as an Infantryman. Some thoughts on weapons ranges, versus what is currently in print, and what has been suggested. Sidearm - Qualification for the CCDW (concealed carry) permit in Kentucky is 20 rounds, within the designated space on a target that resembles the standard E-type silhouette used by the US military. Range to hit the target is 7m. I can hit a target, generally speaking, out to 25m, anything beyond that will be a waste of ammo, or just suppressive fire. Longarm - this will vary by specific weapon, but 1800m I can guarantee you, it unrealistic. For example, I was regularly knocking down targets at 300m with a standard M16A2 rifle, with no optics. The best I ever did was an EXPENDEX within my platoon, and I hit 18 out of 20 from a standing unsupported position at 500m. Twice. If memory serves, area target for the M4 was 550m, so engaging a larger than man sized target or suppressing an area, that was the max effective range, in general. Point targets, as in a man, the range was 500m. This was strictly iron sights, no optics. Using my AR15, with a 16 inch barrel, and just a 3x optic, I can hit a point target at 500m without much effort, and not just hit it, but hit it in tight groupings. The standard optic used by both the Marines and Army is the Trjicon ACOG, which is a 4x scope, with a fiber optic illuminated reticle. I'll let one of the younger grunts that has direct experience with those chime in on effective ranges. Additionally, the caliber as well as the projectile itself, have a great deal to do with the performance of the weapon. The military is shifting over to the 6.8mm SPC cartridge, which has more power than the current 5.56mm cartridge, further range, and shoots flatter. It also dumps a lot more energy into the target. That said, swap out the FMJ projectile with something with a better ballistic coefficient, and you can get better range, better velocity, and even more damage inflicted on the target. I personally shoot 5.56mm and .300 Blackout. I run standard 55 grain and 62 grain ammo in my 5.56 AR. I am currently running 110 grain Lehigh Defense Controlled Chaos ammo in my 300BLK, from a barrel length half that of my 5.56mm. I am getting 2/3 the velocity, but due to the bullet weight, the ballistic coefficient, and the fact that the projectile is a milled copper hollow point, designed to have four petals curl back, shear off, and create their own wound channels, dumping most of the kinetic energy into the target within the 6-8 inch penetration range, it is my preferred hunting and home defense caliber. BUT, because this is a modification of the casing of the 5.56mm round, using pistol powder rather than rifle powder, and a .30cal projectile, the range suffers. At 200m I am looking at about 12 inches of bullet drop, which means I have to aim a foot higher than my intended point of impact. At 300m, it increases to 18 inches. At a 500m target, you have to aim so high above the target, you aren't able to use the optics anymore. 350 Legend has similar ballistics, as does 7.62x39 (the AK47). I am very seriously considering building an upper receiver for my AR rifle chambered in 6.5 Grendel, which will hit like a hammer, and reach out to 500-800m, shooting very flat. And that's an AR15. As much as I love the shows, it always bothered me why they would use the P90 over existing M4s and variants. The 5.7mm round doesn't really offer close to the armor piercing capabilities of the black tip armor piercing 5.56mm ammo. Yes, the standard magazine holds 50 rounds, but at the rate of fire exhibited on TV, you're going to burn through the 10,000 rounds hauled in by FRED in no time. Besides, with an M4, one or more team members could be also equipped with any make of the conversions to .22LR, making hunting small game an easy task. And a brick of 100 rounds of .22LR takes up hardly any space, and the weight is negligible. A smaller package than a Henry AR-7 in the pack. I was never a sniper, but the effective ranges for any number of commonly used rifles can easily be found. I would look at the general maximum range targets have been engaged in the field, rather than looking at record breaking shots. And as for shotguns, range and damage are dependent on the size of the shot, or slug, fired. When I lived in New York, we were only allowed shotguns to hunt deer, and the furthest I shot a deer, or even tried, with a slug, was 75m. Any further was an increasingly exponential chance of a miss, or hitting it so softly as to make it mad, and come kick me out of the apple tree and kick my ass. Buck shot, as in 00 buck, would be the next longest range, and decreasing in effectiveness and damage according to the smaller size shot used.
    3 points
  23. The thing I will most interested in seeing is an Exploration generation ruleset. That was what I enjoyed the most when playing the previous SG RPG. There are quite a few systems with novel ways of generating exploration content. Roll a few charts to create the world entering (climate, culture encountered, etc). As well as some generic random encounter/mishap charts similar to those found in Forbidden Lands (my current fav exploration RPG).
    3 points
  24. Does the development team plan on having any miniatures made for this game? is it going to be something we could perhaps kickstart? I know I for one would kickstart the heck out of some miniatures! i mean think about it! an aspiring "mission commander" gathers their friends around the table to try out the new Stargate RPG not only do they whip out enough books for everyone at the table but they also have plenty of minuatrues and maybe even some paper maps to make this inaugural session an immersive and memorable experience! ive seen some miniatures by other developers but they're difficult to find and generally in poor condition.
    3 points
  25. This is an unlimited link to the Wyvern Gaming discord. https://discord.gg/Hh8Vdhe
    3 points
  26. Hear about the latest about the soon to launch Kickstarter for the Stargate Roleplaying Game! Brad Ellis, CEO of Wyvern Gaming, talks about why they choose 5th edition to base their game on, creating a new race for the game, and working with MGM to make it canon. https://roleofthedice.com/2020/01/06/episode-121-stargate-role-playing-game-with-brad-ellis/ iTunes: https://podcasts.apple.com/us/podcast/episode-121-stargate-roleplaying-game-with-brad-ellis/id1294474637?i=1000461700543 Google Play Music: https://play.google.com/music/m/Dsslvskqetlcihh6nojzb2h4jna?t=Episode_121_-_Stargate_Roleplaying_Game_with_Brad_Ellis-Role_of_the_Dice_Podcast Soundcloud: https://soundcloud.com/user-493438868/episode-121-stargate-roleplaying-game-with-brad-ellis RSS Feed: http://feeds.soundcloud.com/users/soundcloud:users:337077417/sounds.rss
    3 points
  27. Both missions were very well received! One of the questions on the survey asked if the game felt like Stargate, the unanimous response to this was YES! The players felt there character played well and loved the character sheets. Here is an image right before a session. The front of our Diplomat pregen character.
    3 points
  28. Greetings! My name is Cate. I'm a huge Stargate fan and I love gaming! I love a good story because we're all stories in the end. No power In the 'verse could stop me from being the nerd I am. Just wanted to say hello and introduce myself. ^_^
    3 points
  29. I think screens present an effective tabletop mechanism for hiding notes while not creating too much of a barrier between players and DM if landscape. At the same time, I like having a screen in digital format because it makes for a convenient reference mechanism if the tabletop doesn't have the real estate space for another "thing." I mean, tables can quickly get cluttered with stuff and sometimes the GM can't claim the space.
    3 points
  30. I'm not sure if people already are in Discord servers, or if they are at all interested, but I have a proposition: Some time ago I got together with a few people in a Discord server about creating a world collaboratively and create RPG adventures for us to play in that world. Not much has come from that (yet), but based on recent developments there may still be use for the server as a whole. So now I had the idea of reorganizing the server for games I'd like to play, and anyone interested in joining me. This includes Stargate, Star Trek, and perhaps D&D 5e (in addition to the collaborative world). So my question to everyone here, especially those that are new to RPGs or still just an early beginner, if you're interested in joining me, feel free to ask. Right now I'm only gauging interest from here and on GateWorld to try and get more Stargate (and perhaps Star Trek) fans together.
    2 points
  31. Until there is a gate network connecting all game conventions together, Wyvern Gaming's staff can't be everywhere. That is why we need YOU! Do you have a game convention in your area? Would you like to run and/or coordinate Stargate Phoenix Living RPG Series games and get rewarded for it at the same time? If yes, then you are reading the right post. Here is what we need from you at least 1 month prior to the convention: Send us an email at gaming@wyverngaming.com with the subject of "Convention Support - [name of convention]." In the email we need to know the following information: Your Name The email address you use on stargateTheRPG.com Your mailing address Name of the Convention Convention Dates Number of Episode Runs you are planning Create Episode Runs within the PLAY section of this site for each table you are planning to run Ensure that players join Episode Runs and GMs submit After Action Reports for each table that is ran Here is what we will do for you if you are planning over 15 Episode Runs: Announce your convention games to our growing StargateTheRPG.com community. In addition, we can make a call for GMs on your behalf Officially list the convention on our Stargate Convention Calendar Provide you with a convention specific Discord channel on the Wyvern Gaming Discord Server Provide you with printed pre-gen character sheets Provide you with digital PDFs of the current season of episodes currently available Badge lanyards for your Gatemasters and Coordinator so people know who they are If you are planning an event with over 30 Episode Runs, we will also provide the following: Give-away package containing various Stargate SG-1 Roleplaying Game accessories and add-ons If 90% of the tables you planned to run have valid After Action Reports within a week after the convention you will also receive: $80 in credit on StargateTheRPG.com Note: We do reserve the right to deny convention support in certain circumstances.
    2 points
  32. Same to me. I can download episode 5 but episode 6 wants me to pay? Have I done something wrong?
    2 points
  33. STL Files are now released.
    2 points
  34. I am looking for an official character sheet made by Wyvern. While the community made ones look nice I would like to see what would be officially relevant to see on a sheet, then from there either choose to use the official one or one of the community made ones OR (as I do in most RPGS) make my own based on others and what information I feel is relevant and where it is on the sheet, etc. 9 times out of 10 I make my own as I often find that what others think is important, I find is not and shouldn't be on the front page (I prefer multipage character sheets myself). On a slightly less related note, it says this is based on 5th Edition, I am assuming they mean 5th Edition D&D, so I'm going to have to pick up some of that source material as I wanted to add in Races from (A)D&D as either NPCs the players will encounter or optional player races. As well as possible critters that can be encountered as alien beasties and whatnot.
    2 points
  35. Episode 4 was inadvertently put on the site early. Both episodes 3 and 4 will become available in September. Thanks
    2 points
  36. i'ts an interesting idea!! good look!
    2 points
  37. Not really. They started with naming them P3x-xxx most of the time, then around season 4 they started using season number as the second number. The designations in Atlantis mostly start with M. There were some fanon explanations that P stands for planet, M for moon, K for kuiper object, but that doesn’t exactly hold if you check them closely. However, if you are looking for a formula to come up with new places, it’s a good way. I would use something like: Letter to denote where the gate is: Planet, Moon, Kuiper object, Orbital Number to specify which orbit of it’s star it is on. Letter to denote the status of place: uneXplored, Goauld base, Civilized And a several numbers to denote ”something”. (Maybe galactic grid) So P3X-345 is a third planet of it’s star and currently unexplored. 345 ”something”.
    2 points
  38. As far as we have been told, the sale will not impact the completion of the Game. We are doing everything within our power to get this completed as quickly as possible.
    2 points
  39. Sauna and Hot Springs This facility is where members of Phoenix Base can relax and unwind. Surprisingly popular with humans, Jaffa, and Aturen, these spaces are quickly spreading to Haven in general. Saunas and hot springs help restore achy muscles and foster a sense of quiet contemplation and community. Benefit: When you spend your downtime in the sauna or hot springs, choose Athletics or Culture. You gain a bonus equal to the facility bonus to checks made with that skill. Additionally, if the facility bonus is +2 or higher, ythen the first time you suffer exhaustion during the next mission, you suffer one less level of exhaustion. If this reduces the incoming exhaustion to zero, you do not suffer exhaustion.
    2 points
  40. We’re doing the same thing ourselves we’ve already hired artists and a theme song composer. Anything to get eyes on this game should be good
    2 points
  41. You ask, I deliver. I just asked a friend of mine who is currently in the Army. The following numbers should be read as a standard accuracy range, I would argue that the way we would apply them would be the combat distances would be a good first increment distance. Ideally with more like the 3.5 ish range increments than the 5e ones, but I can be only so picky. Target: (based on ratings for fire arms) Pistol: 50 yards SMG: 200 yards Rifle: 500 yards Sniper: 1800 yard Combat: of course fuzzy Pistol: 20 yards SMG: 100 yards Rifle: 200 yard Sniper: Undefined.
    2 points
  42. I played a Tok'ra, I enjoyed it. Made an Int/Wis character Int was the human part, wis the tokra. Rolled opposing ability checks at the start of the session to see who was in command at the start. Got to play two seperate character types. Had 2 defining factors, one for each persona, and when one of those was close, the corresponding persona would ask to be in command during that part.
    2 points
  43. Are there versions of the Character Sheet for us to use in our beta testing?
    2 points
  44. This is not a "hack" of D&D. It's a game designed entirely around the 5e SRD just like several others, so it can't just be ported over to other systems. It would also drastically increase the necessary work and playtesting, as no two systems are the same. And I have never heard of any (licensed) game being developed on multiple systems unless it was a separate iteration made by different designers. I'm not a huge fan of 5e either, and especially now I prefer it used Modiphius' 2d20 system (as used by Star Trek Adventures), but that's not possible as it's an in-house system without a public SRD.
    2 points
  45. I agree with some of your statements. And as the series progressed, the rebellions did become more of a focus but it never overshadowed the fight of the Tuari. The Tuari lead the fight. The game does not have to be all about the SGC, but it should be one of the main focuses with the military side as a big part. SGP seems to me as a great location sourcebook more than a main focus for the overall game. That being said, I am excited to see a Stargate game in print again.
    2 points
  46. They can't be serious. that's literally what Stargate is. If you can't be an SG team tor Atlantis team, then its not a Stargate game, it a generic Sci-Fi. Hopefully this inst the way it goes
    2 points
  47. Without saying too much, we plan on expansions.
    2 points
  48. Dr. Jackson: Can you do me a favor? Could you keep an eye on this plant thing for me? Teal'c: I will keep both of my eyes on it, Daniel Jackson. Wyvern Gaming requests your assistance. At this point we have finished the first draft of the rules and are needing feedback. We need more eyes on what we have so far... So, can you do us a favor? Do you have a game group itching to play a Stargate Roleplaying Game? If so, great news! We are now ready to open private playtesting. If interested, request to join on the official Stargate Roleplaying Game website. Look under the PLAY > Gaming Groups > Stargate RPG Private Playtest Group If you have already requested to join the private playtest group, thank you. Please be patient as we review these. Rest assure you will be hearing from us soon. We are looking for groups/individuals that can provide constructive feedback as we complete development. Due to a high demand for the private playtest we will only be taking a set number of Gate Masters into the private playtest group at this time. After signing up, we will send you a questionnaire. Upon approval you will be asked to attend an orientation through our Discord. We are also looking for experienced roleplaying adventure writers that would like to participate in writing Stargate Missions. If you are interested in this, please send us an email at gamemaster@stargatetherpg.com. We look forward to gaming with you. Thank you for helping us make a great game. By the way, the forums are open! Come talk with the community. Thanks, Wyvern Gaming
    2 points
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